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5 products

Movement of People, Goods, & Ideas SCOOT TASK CARDS Socials Game - Grade 3

Type: TASK CARDS for SCOOT

Movement of People, Goods, & Ideas SCOOT TASK CARDS Socials Game - Grade 3

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Movement of People, Goods, & Ideas BUMP Socials Game - No Prep Grade 3 Review

Type: BUMP

Movement of People, Goods, & Ideas BUMP Socials Game - No Prep Grade 3 Review

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Movement of People, Goods, & Ideas FRAZZLED Socials Game - No Prep Grade 3

Type: FRAZZLED

Movement of People, Goods, & Ideas FRAZZLED Socials Game - No Prep Grade 3

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Movement of People, Goods, & Ideas BIG TERRIBLE GAME - Grade 3 Socials Review

Type: The BIG TERRIBLE Game

Movement of People, Goods, & Ideas BIG TERRIBLE GAME - Grade 3 Socials Review

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Movement of People, Goods, & Ideas TRASHKETBALL Socials Game - No Prep Grade 3

Type: TRASHKETBALL

Movement of People, Goods, & Ideas TRASHKETBALL Socials Game - No Prep Grade 3

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Explore 5 Movement of People, Goods, & Ideas review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.