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7 products

Navigation & Maritime Technology GRUDGEBALL Game - No Prep World History Review

Type: GRUDGEBALL

Navigation & Maritime Technology GRUDGEBALL Game - No Prep World History Review

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Navigation & Maritime Technology SCOOT TASK CARDS Game - No Prep World History

Type: TASK CARDS for SCOOT

Navigation & Maritime Technology SCOOT TASK CARDS Game - No Prep World History

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Navigation & Maritime Technology THE TERRIBLE GAME - World History Review

Type: The TERRIBLE Game

Navigation & Maritime Technology THE TERRIBLE GAME - World History Review

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Navigation & Maritime Technology BUMP Game - No Prep World History Review

Type: BUMP

Navigation & Maritime Technology BUMP Game - No Prep World History Review

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Navigation & Maritime Technology FRAZZLED Game - No Prep World History Review

Type: FRAZZLED

Navigation & Maritime Technology FRAZZLED Game - No Prep World History Review

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Navigation & Maritime Technology BIG TERRIBLE GAME - World History Review

Type: The BIG TERRIBLE Game

Navigation & Maritime Technology BIG TERRIBLE GAME - World History Review

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Navigation & Maritime Technology TRASHKETBALL Game - No Prep World History

Type: TRASHKETBALL

Navigation & Maritime Technology TRASHKETBALL Game - No Prep World History

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Regular price €4,95 EUR
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Explore 7 Navigation & Maritime Technology review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.