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7 products

Needs, Wants & Spending Decisions GRUDGEBALL Economics Game - No Prep Review

Type: GRUDGEBALL

Needs, Wants & Spending Decisions GRUDGEBALL Economics Game - No Prep Review

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Needs, Wants & Spending Decisions SCOOT TASK CARDS Economics Game - No Prep

Type: TASK CARDS for SCOOT

Needs, Wants & Spending Decisions SCOOT TASK CARDS Economics Game - No Prep

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Needs, Wants & Spending Decisions THE TERRIBLE GAME - No Prep Economics Review

Type: The TERRIBLE Game

Needs, Wants & Spending Decisions THE TERRIBLE GAME - No Prep Economics Review

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Needs, Wants & Spending Decisions BUMP Economics Game - No Prep Review Activity

Type: BUMP

Needs, Wants & Spending Decisions BUMP Economics Game - No Prep Review Activity

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Needs, Wants & Spending Decisions FRAZZLED Economics Game - No Prep Review

Type: FRAZZLED

Needs, Wants & Spending Decisions FRAZZLED Economics Game - No Prep Review

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Needs, Wants & Spending Decisions BIG TERRIBLE GAME - No Prep Economics Review

Type: The BIG TERRIBLE Game

Needs, Wants & Spending Decisions BIG TERRIBLE GAME - No Prep Economics Review

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Needs, Wants & Spending Decisions TRASHKETBALL Economics Game - No Prep Review

Type: TRASHKETBALL

Needs, Wants & Spending Decisions TRASHKETBALL Economics Game - No Prep Review

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Explore 7 Needs, Wants & Spending Decisions review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

There’s research behind the fun too, with studies finding better academic performance and greater student engagement when games are brought into learning. See the research.