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7 products

New Deal Policies & Programs GRUDGEBALL U.S. History Game - No Prep Review

Type: GRUDGEBALL

New Deal Policies & Programs GRUDGEBALL U.S. History Game - No Prep Review

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New Deal Policies & Programs SCOOT TASK CARDS U.S. History Game - No Prep Review

Type: TASK CARDS for SCOOT

New Deal Policies & Programs SCOOT TASK CARDS U.S. History Game - No Prep Review

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New Deal Policies & Programs THE TERRIBLE GAME - No Prep U.S. History Review

Type: The TERRIBLE Game

New Deal Policies & Programs THE TERRIBLE GAME - No Prep U.S. History Review

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New Deal Policies & Programs BUMP U.S. History Game - No Prep Review Activity

Type: BUMP

New Deal Policies & Programs BUMP U.S. History Game - No Prep Review Activity

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New Deal Policies & Programs FRAZZLED U.S. History Game - No Prep Review

Type: FRAZZLED

New Deal Policies & Programs FRAZZLED U.S. History Game - No Prep Review

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New Deal Policies & Programs BIG TERRIBLE GAME - No Prep U.S. History Review

Type: The BIG TERRIBLE Game

New Deal Policies & Programs BIG TERRIBLE GAME - No Prep U.S. History Review

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New Deal Policies & Programs TRASHKETBALL U.S. History Game - No Prep Review

Type: TRASHKETBALL

New Deal Policies & Programs TRASHKETBALL U.S. History Game - No Prep Review

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Explore 7 New Deal Policies & Programs review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.