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Opportunity Cost & Tradeoffs GRUDGEBALL Economics Game - No Prep Review Activity

Type: GRUDGEBALL

Opportunity Cost & Tradeoffs GRUDGEBALL Economics Game - No Prep Review Activity

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Opportunity Cost & Tradeoffs SCOOT TASK CARDS Economics Game - No Prep Review

Type: TASK CARDS for SCOOT

Opportunity Cost & Tradeoffs SCOOT TASK CARDS Economics Game - No Prep Review

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Opportunity Cost & Tradeoffs THE TERRIBLE GAME - No Prep Economics Review

Type: The TERRIBLE Game

Opportunity Cost & Tradeoffs THE TERRIBLE GAME - No Prep Economics Review

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Opportunity Cost & Tradeoffs BUMP Economics Game - No Prep Review Activity

Type: BUMP

Opportunity Cost & Tradeoffs BUMP Economics Game - No Prep Review Activity

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Opportunity Cost & Tradeoffs FRAZZLED Economics Game - No Prep Review Activity

Type: FRAZZLED

Opportunity Cost & Tradeoffs FRAZZLED Economics Game - No Prep Review Activity

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Opportunity Cost & Tradeoffs BIG TERRIBLE GAME - No Prep Economics Review

Type: The BIG TERRIBLE Game

Opportunity Cost & Tradeoffs BIG TERRIBLE GAME - No Prep Economics Review

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Opportunity Cost & Tradeoffs TRASHKETBALL Economics Game - No Prep Review

Type: TRASHKETBALL

Opportunity Cost & Tradeoffs TRASHKETBALL Economics Game - No Prep Review

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Explore 7 Opportunity Cost & Tradeoffs review games designed by a teacher to engage students and reinforce curriculum. Turn Social Studies review into a game and give students a reason to get excited about showing what they know.

  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.

Review doesn’t have to mean another worksheet, especially when a game can get the whole class involved. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.