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7 products

Organization, Structure & Rhetorical Coherence GRUDGEBALL ELA Game - Grade 11

Type: GRUDGEBALL

Organization, Structure & Rhetorical Coherence GRUDGEBALL ELA Game - Grade 11

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Organization, Structure & Rhetorical Coherence SCOOT TASK CARDS ELA Game - G11

Type: TASK CARDS for SCOOT

Organization, Structure & Rhetorical Coherence SCOOT TASK CARDS ELA Game - G11

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Organization, Structure & Rhetorical Coherence THE TERRIBLE GAME - Grade 11 ELA

Type: The TERRIBLE Game

Organization, Structure & Rhetorical Coherence THE TERRIBLE GAME - Grade 11 ELA

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Organization, Structure & Rhetorical Coherence BUMP ELA Game - No Prep Grade 11

Type: BUMP

Organization, Structure & Rhetorical Coherence BUMP ELA Game - No Prep Grade 11

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Organization, Structure & Rhetorical Coherence FRAZZLED ELA Game - Grade 11

Type: FRAZZLED

Organization, Structure & Rhetorical Coherence FRAZZLED ELA Game - Grade 11

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Organization, Structure & Rhetorical Coherence BIG TERRIBLE GAME - Grade 11 ELA

Type: The BIG TERRIBLE Game

Organization, Structure & Rhetorical Coherence BIG TERRIBLE GAME - Grade 11 ELA

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Organization, Structure & Rhetorical Coherence TRASHKETBALL ELA Game - Grade 11

Type: TRASHKETBALL

Organization, Structure & Rhetorical Coherence TRASHKETBALL ELA Game - Grade 11

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Explore 7 Organization, Structure & Rhetorical Coherence review games designed by a teacher to engage students and reinforce curriculum.

  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.

Review doesn’t have to mean another worksheet, especially when a game can get the whole class involved. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.