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6 products

Outcomes & Impact of the Revolution SCOOT TASK CARDS Socials Game - Grade 4

Type: TASK CARDS for SCOOT

Outcomes & Impact of the Revolution SCOOT TASK CARDS Socials Game - Grade 4

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Outcomes & Impact of the Revolution THE TERRIBLE GAME - Grade 4 Socials Review

Type: The TERRIBLE Game

Outcomes & Impact of the Revolution THE TERRIBLE GAME - Grade 4 Socials Review

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Outcomes & Impact of the Revolution BUMP Socials Game - No Prep Grade 4 Review

Type: BUMP

Outcomes & Impact of the Revolution BUMP Socials Game - No Prep Grade 4 Review

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Outcomes & Impact of the Revolution FRAZZLED Socials Game - No Prep Grade 4

Type: FRAZZLED

Outcomes & Impact of the Revolution FRAZZLED Socials Game - No Prep Grade 4

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Outcomes & Impact of the Revolution BIG TERRIBLE GAME - Grade 4 Socials Review

Type: The BIG TERRIBLE Game

Outcomes & Impact of the Revolution BIG TERRIBLE GAME - Grade 4 Socials Review

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Outcomes & Impact of the Revolution TRASHKETBALL Socials Game - No Prep Grade 4

Type: TRASHKETBALL

Outcomes & Impact of the Revolution TRASHKETBALL Socials Game - No Prep Grade 4

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Explore 6 Outcomes & Impact of the Revolution review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.