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7 products

Paths to Citizenship GRUDGEBALL Civics Game - No Prep Review Activity

Type: GRUDGEBALL

Paths to Citizenship GRUDGEBALL Civics Game - No Prep Review Activity

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Paths to Citizenship SCOOT TASK CARDS Civics Game - No Prep Review Activity

Type: TASK CARDS for SCOOT

Paths to Citizenship SCOOT TASK CARDS Civics Game - No Prep Review Activity

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Paths to Citizenship THE TERRIBLE GAME - No Prep Civics Review Activity

Type: The TERRIBLE Game

Paths to Citizenship THE TERRIBLE GAME - No Prep Civics Review Activity

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Paths to Citizenship BUMP Civics Game - No Prep Review Activity

Type: BUMP

Paths to Citizenship BUMP Civics Game - No Prep Review Activity

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Paths to Citizenship FRAZZLED Civics Game - No Prep Review Activity

Type: FRAZZLED

Paths to Citizenship FRAZZLED Civics Game - No Prep Review Activity

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Paths to Citizenship BIG TERRIBLE GAME - No Prep Civics Review Activity

Type: The BIG TERRIBLE Game

Paths to Citizenship BIG TERRIBLE GAME - No Prep Civics Review Activity

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Paths to Citizenship TRASHKETBALL Civics Game - No Prep Review Activity

Type: TRASHKETBALL

Paths to Citizenship TRASHKETBALL Civics Game - No Prep Review Activity

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Regular price €4,95 EUR
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Explore 7 Paths to Citizenship review games designed by a teacher to engage students and reinforce curriculum. Turn Social Studies review into a game and give students a reason to get excited about showing what they know.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.