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6 products

Personal Safety & Boundaries SCOOT TASK CARDS Game - Elementary Sex Education

Type: TASK CARDS for SCOOT

Personal Safety & Boundaries SCOOT TASK CARDS Game - Elementary Sex Education

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Personal Safety & Boundaries THE TERRIBLE GAME - Elementary Sex Education Review

Type: The TERRIBLE Game

Personal Safety & Boundaries THE TERRIBLE GAME - Elementary Sex Education Review

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Personal Safety & Boundaries BUMP Game - No Prep Elementary Sex Education Review

Type: BUMP

Personal Safety & Boundaries BUMP Game - No Prep Elementary Sex Education Review

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Personal Safety & Boundaries FRAZZLED Game - No Prep Elementary Sex Education

Type: FRAZZLED

Personal Safety & Boundaries FRAZZLED Game - No Prep Elementary Sex Education

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Personal Safety & Boundaries BIG TERRIBLE GAME - Elementary Sex Education Review

Type: The BIG TERRIBLE Game

Personal Safety & Boundaries BIG TERRIBLE GAME - Elementary Sex Education Review

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Personal Safety & Boundaries TRASHKETBALL Game - Elementary Sex Education

Type: TRASHKETBALL

Personal Safety & Boundaries TRASHKETBALL Game - Elementary Sex Education

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Regular price €4,95 EUR
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Explore 6 Personal Safety & Boundaries review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Sex Education.

  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.