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7 products

Policy Agenda Setting GRUDGEBALL Civics Game - No Prep Review Activity

Type: GRUDGEBALL

Policy Agenda Setting GRUDGEBALL Civics Game - No Prep Review Activity

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Policy Agenda Setting SCOOT TASK CARDS Civics Game - No Prep Review Activity

Type: TASK CARDS for SCOOT

Policy Agenda Setting SCOOT TASK CARDS Civics Game - No Prep Review Activity

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Policy Agenda Setting THE TERRIBLE GAME - No Prep Civics Review Activity

Type: The TERRIBLE Game

Policy Agenda Setting THE TERRIBLE GAME - No Prep Civics Review Activity

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Policy Agenda Setting BUMP Civics Game - No Prep Review Activity

Type: BUMP

Policy Agenda Setting BUMP Civics Game - No Prep Review Activity

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Policy Agenda Setting FRAZZLED Civics Game - No Prep Review Activity

Type: FRAZZLED

Policy Agenda Setting FRAZZLED Civics Game - No Prep Review Activity

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Policy Agenda Setting BIG TERRIBLE GAME - No Prep Civics Review Activity

Type: The BIG TERRIBLE Game

Policy Agenda Setting BIG TERRIBLE GAME - No Prep Civics Review Activity

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Policy Agenda Setting TRASHKETBALL Civics Game - No Prep Review Activity

Type: TRASHKETBALL

Policy Agenda Setting TRASHKETBALL Civics Game - No Prep Review Activity

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Explore 7 Policy Agenda Setting review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

There’s research behind the fun too, with studies finding better academic performance and greater student engagement when games are brought into learning. See the research.