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Post Cold War United States GRUDGEBALL U.S. History Game - No Prep Review

Type: GRUDGEBALL

Post Cold War United States GRUDGEBALL U.S. History Game - No Prep Review

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Post Cold War United States SCOOT TASK CARDS U.S. History Game - No Prep Review

Type: TASK CARDS for SCOOT

Post Cold War United States SCOOT TASK CARDS U.S. History Game - No Prep Review

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Post Cold War United States THE TERRIBLE GAME - No Prep U.S. History Review

Type: The TERRIBLE Game

Post Cold War United States THE TERRIBLE GAME - No Prep U.S. History Review

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Post Cold War United States BUMP U.S. History Game - No Prep Review Activity

Type: BUMP

Post Cold War United States BUMP U.S. History Game - No Prep Review Activity

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Post Cold War United States FRAZZLED U.S. History Game - No Prep Review Activity

Type: FRAZZLED

Post Cold War United States FRAZZLED U.S. History Game - No Prep Review Activity

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Post Cold War United States BIG TERRIBLE GAME - No Prep U.S. History Review

Type: The BIG TERRIBLE Game

Post Cold War United States BIG TERRIBLE GAME - No Prep U.S. History Review

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Post Cold War United States TRASHKETBALL U.S. History Game - No Prep Review

Type: TRASHKETBALL

Post Cold War United States TRASHKETBALL U.S. History Game - No Prep Review

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Regular price €4,95 EUR
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Explore 7 Post Cold War United States review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.