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7 products

Productivity & Growth GRUDGEBALL Economics Game - No Prep Review Activity

Type: GRUDGEBALL

Productivity & Growth GRUDGEBALL Economics Game - No Prep Review Activity

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Productivity & Growth SCOOT TASK CARDS Economics Game - No Prep Review Activity

Type: TASK CARDS for SCOOT

Productivity & Growth SCOOT TASK CARDS Economics Game - No Prep Review Activity

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Productivity & Growth THE TERRIBLE GAME - No Prep Economics Review Activity

Type: The TERRIBLE Game

Productivity & Growth THE TERRIBLE GAME - No Prep Economics Review Activity

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Productivity & Growth BUMP Economics Game - No Prep Review Activity

Type: BUMP

Productivity & Growth BUMP Economics Game - No Prep Review Activity

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Productivity & Growth FRAZZLED Economics Game - No Prep Review Activity

Type: FRAZZLED

Productivity & Growth FRAZZLED Economics Game - No Prep Review Activity

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Productivity & Growth BIG TERRIBLE GAME - No Prep Economics Review Activity

Type: The BIG TERRIBLE Game

Productivity & Growth BIG TERRIBLE GAME - No Prep Economics Review Activity

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Productivity & Growth TRASHKETBALL Economics Game - No Prep Review Activity

Type: TRASHKETBALL

Productivity & Growth TRASHKETBALL Economics Game - No Prep Review Activity

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Explore 7 Productivity & Growth review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.