Skip to content

Build Your Own Bundle: Buy 3 Save 10% | Buy 6 Save 15% | Buy 9 Save 20% | Buy 12 Save 25% | Buy 15 Save 30% | Buy 18 Save 35%

5 products

Properties & Changes of Matter SCOOT TASK CARDS Science Game - No Prep Grade 3

Type: TASK CARDS for SCOOT

Properties & Changes of Matter SCOOT TASK CARDS Science Game - No Prep Grade 3

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Properties & Changes of Matter BUMP Science Game - No Prep Grade 3 Review

Type: BUMP

Properties & Changes of Matter BUMP Science Game - No Prep Grade 3 Review

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Properties & Changes of Matter FRAZZLED Science Game - No Prep Grade 3 Review

Type: FRAZZLED

Properties & Changes of Matter FRAZZLED Science Game - No Prep Grade 3 Review

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Properties & Changes of Matter BIG TERRIBLE GAME - Grade 3 Science Review

Type: The BIG TERRIBLE Game

Properties & Changes of Matter BIG TERRIBLE GAME - Grade 3 Science Review

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Properties & Changes of Matter TRASHKETBALL Science Game - No Prep Grade 3

Type: TRASHKETBALL

Properties & Changes of Matter TRASHKETBALL Science Game - No Prep Grade 3

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price

Explore 5 Properties & Changes of Matter review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Science review to life with a classroom game.

  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.