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Explore 7 Prototypes & Models review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Science.
- In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
- In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
- Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
- In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
- The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
- In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
- Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
Review works a lot better when students actually want to participate, and games give them a reason to jump in. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.
And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.


