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Public Policy & Decision Making GRUDGEBALL Socials Game - No Prep Grade 8 Review

Type: GRUDGEBALL

Public Policy & Decision Making GRUDGEBALL Socials Game - No Prep Grade 8 Review

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Public Policy & Decision Making SCOOT TASK CARDS Socials Game - No Prep Grade 8

Type: TASK CARDS for SCOOT

Public Policy & Decision Making SCOOT TASK CARDS Socials Game - No Prep Grade 8

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Public Policy & Decision Making THE TERRIBLE GAME - Grade 8 Socials Review

Type: The TERRIBLE Game

Public Policy & Decision Making THE TERRIBLE GAME - Grade 8 Socials Review

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Public Policy & Decision Making BUMP Socials Game - No Prep Grade 8 Review

Type: BUMP

Public Policy & Decision Making BUMP Socials Game - No Prep Grade 8 Review

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Public Policy & Decision Making FRAZZLED Socials Game - No Prep Grade 8 Review

Type: FRAZZLED

Public Policy & Decision Making FRAZZLED Socials Game - No Prep Grade 8 Review

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Public Policy & Decision Making BIG TERRIBLE GAME - Grade 8 Socials Review

Type: The BIG TERRIBLE Game

Public Policy & Decision Making BIG TERRIBLE GAME - Grade 8 Socials Review

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Public Policy & Decision Making TRASHKETBALL Socials Game - No Prep Grade 8

Type: TRASHKETBALL

Public Policy & Decision Making TRASHKETBALL Socials Game - No Prep Grade 8

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Explore 7 Public Policy & Decision Making review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.