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7 products

Purpose of Credit GRUDGEBALL Economics Game - No Prep Review Activity

Type: GRUDGEBALL

Purpose of Credit GRUDGEBALL Economics Game - No Prep Review Activity

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Purpose of Credit SCOOT TASK CARDS Economics Game - No Prep Review Activity

Type: TASK CARDS for SCOOT

Purpose of Credit SCOOT TASK CARDS Economics Game - No Prep Review Activity

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Purpose of Credit THE TERRIBLE GAME - No Prep Economics Review Activity

Type: The TERRIBLE Game

Purpose of Credit THE TERRIBLE GAME - No Prep Economics Review Activity

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Purpose of Credit BUMP Economics Game - No Prep Review Activity

Type: BUMP

Purpose of Credit BUMP Economics Game - No Prep Review Activity

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Purpose of Credit FRAZZLED Economics Game - No Prep Review Activity

Type: FRAZZLED

Purpose of Credit FRAZZLED Economics Game - No Prep Review Activity

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Purpose of Credit BIG TERRIBLE GAME - No Prep Economics Review Activity

Type: The BIG TERRIBLE Game

Purpose of Credit BIG TERRIBLE GAME - No Prep Economics Review Activity

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Purpose of Credit TRASHKETBALL Economics Game - No Prep Review Activity

Type: TRASHKETBALL

Purpose of Credit TRASHKETBALL Economics Game - No Prep Review Activity

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Explore 7 Purpose of Credit review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.