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7 products

Reaction Rates & Collision Theory GRUDGEBALL Science Game - No Prep Chemistry

Type: GRUDGEBALL

Reaction Rates & Collision Theory GRUDGEBALL Science Game - No Prep Chemistry

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Reaction Rates & Collision Theory SCOOT TASK CARDS Science Game - Chemistry

Type: TASK CARDS for SCOOT

Reaction Rates & Collision Theory SCOOT TASK CARDS Science Game - Chemistry

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Reaction Rates & Collision Theory THE TERRIBLE GAME - Chemistry Science Review

Type: The TERRIBLE Game

Reaction Rates & Collision Theory THE TERRIBLE GAME - Chemistry Science Review

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Reaction Rates & Collision Theory BUMP Science Game - No Prep Chemistry Review

Type: BUMP

Reaction Rates & Collision Theory BUMP Science Game - No Prep Chemistry Review

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Reaction Rates & Collision Theory FRAZZLED Science Game - No Prep Chemistry

Type: FRAZZLED

Reaction Rates & Collision Theory FRAZZLED Science Game - No Prep Chemistry

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Reaction Rates & Collision Theory BIG TERRIBLE GAME - Chemistry Science Review

Type: The BIG TERRIBLE Game

Reaction Rates & Collision Theory BIG TERRIBLE GAME - Chemistry Science Review

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Reaction Rates & Collision Theory TRASHKETBALL Science Game - No Prep Chemistry

Type: TRASHKETBALL

Reaction Rates & Collision Theory TRASHKETBALL Science Game - No Prep Chemistry

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Regular price €4,95 EUR
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Explore 7 Reaction Rates & Collision Theory review games designed by a teacher to engage students and reinforce curriculum. Turn Science review into a game and give students a reason to get excited about showing what they know.

  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.