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Reactivity Trends GRUDGEBALL Science Game - No Prep Chemistry Review Activity

Type: GRUDGEBALL

Reactivity Trends GRUDGEBALL Science Game - No Prep Chemistry Review Activity

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Reactivity Trends SCOOT TASK CARDS Science Game - No Prep Chemistry Review

Type: TASK CARDS for SCOOT

Reactivity Trends SCOOT TASK CARDS Science Game - No Prep Chemistry Review

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Reactivity Trends THE TERRIBLE GAME - No Prep Chemistry Science Review Activity

Type: The TERRIBLE Game

Reactivity Trends THE TERRIBLE GAME - No Prep Chemistry Science Review Activity

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Reactivity Trends BUMP Science Game - No Prep Chemistry Review Activity

Type: BUMP

Reactivity Trends BUMP Science Game - No Prep Chemistry Review Activity

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Reactivity Trends FRAZZLED Science Game - No Prep Chemistry Review Activity

Type: FRAZZLED

Reactivity Trends FRAZZLED Science Game - No Prep Chemistry Review Activity

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Reactivity Trends BIG TERRIBLE GAME - No Prep Chemistry Science Review Activity

Type: The BIG TERRIBLE Game

Reactivity Trends BIG TERRIBLE GAME - No Prep Chemistry Science Review Activity

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Reactivity Trends TRASHKETBALL Science Game - No Prep Chemistry Review Activity

Type: TRASHKETBALL

Reactivity Trends TRASHKETBALL Science Game - No Prep Chemistry Review Activity

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Explore 7 Reactivity Trends review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Science.

  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.