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7 products

Reaganomics & Economic Policy GRUDGEBALL U.S. History Game - No Prep Review

Type: GRUDGEBALL

Reaganomics & Economic Policy GRUDGEBALL U.S. History Game - No Prep Review

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Reaganomics & Economic Policy SCOOT TASK CARDS U.S. History Game - No Prep

Type: TASK CARDS for SCOOT

Reaganomics & Economic Policy SCOOT TASK CARDS U.S. History Game - No Prep

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Reaganomics & Economic Policy THE TERRIBLE GAME - No Prep U.S. History Review

Type: The TERRIBLE Game

Reaganomics & Economic Policy THE TERRIBLE GAME - No Prep U.S. History Review

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Reaganomics & Economic Policy BUMP U.S. History Game - No Prep Review Activity

Type: BUMP

Reaganomics & Economic Policy BUMP U.S. History Game - No Prep Review Activity

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Reaganomics & Economic Policy FRAZZLED U.S. History Game - No Prep Review

Type: FRAZZLED

Reaganomics & Economic Policy FRAZZLED U.S. History Game - No Prep Review

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Reaganomics & Economic Policy BIG TERRIBLE GAME - No Prep U.S. History Review

Type: The BIG TERRIBLE Game

Reaganomics & Economic Policy BIG TERRIBLE GAME - No Prep U.S. History Review

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Reaganomics & Economic Policy TRASHKETBALL U.S. History Game - No Prep Review

Type: TRASHKETBALL

Reaganomics & Economic Policy TRASHKETBALL U.S. History Game - No Prep Review

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Regular price €4,95 EUR
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Explore 7 Reaganomics & Economic Policy review games designed by a teacher to engage students and reinforce curriculum. Turn Social Studies review into a game and give students a reason to get excited about showing what they know.

  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.