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Explore 7 Redshift & Blueshift review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Science.
- With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
- TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
- The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
- In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
- BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
- GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
- The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
Review doesn’t have to mean another worksheet, especially when a game can get the whole class involved. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.
Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.


