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Regulation Tradeoffs GRUDGEBALL Economics Game - No Prep Review Activity

Type: GRUDGEBALL

Regulation Tradeoffs GRUDGEBALL Economics Game - No Prep Review Activity

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Regulation Tradeoffs SCOOT TASK CARDS Economics Game - No Prep Review Activity

Type: TASK CARDS for SCOOT

Regulation Tradeoffs SCOOT TASK CARDS Economics Game - No Prep Review Activity

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Regulation Tradeoffs THE TERRIBLE GAME - No Prep Economics Review Activity

Type: The TERRIBLE Game

Regulation Tradeoffs THE TERRIBLE GAME - No Prep Economics Review Activity

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Regulation Tradeoffs BUMP Economics Game - No Prep Review Activity

Type: BUMP

Regulation Tradeoffs BUMP Economics Game - No Prep Review Activity

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Regulation Tradeoffs FRAZZLED Economics Game - No Prep Review Activity

Type: FRAZZLED

Regulation Tradeoffs FRAZZLED Economics Game - No Prep Review Activity

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Regulation Tradeoffs BIG TERRIBLE GAME - No Prep Economics Review Activity

Type: The BIG TERRIBLE Game

Regulation Tradeoffs BIG TERRIBLE GAME - No Prep Economics Review Activity

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Regulation Tradeoffs TRASHKETBALL Economics Game - No Prep Review Activity

Type: TRASHKETBALL

Regulation Tradeoffs TRASHKETBALL Economics Game - No Prep Review Activity

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Regular price €4,95 EUR
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Explore 7 Regulation Tradeoffs review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Just like a team practices before a big game, students who know another review game is coming have a reason to prepare, because this time they really want to win.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.