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Religion & Society GRUDGEBALL Socials Game - No Prep Grade 6 Review Activity

Type: GRUDGEBALL

Religion & Society GRUDGEBALL Socials Game - No Prep Grade 6 Review Activity

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Religion & Society SCOOT TASK CARDS Socials Game - No Prep Grade 6 Review

Type: TASK CARDS for SCOOT

Religion & Society SCOOT TASK CARDS Socials Game - No Prep Grade 6 Review

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Religion & Society THE TERRIBLE GAME - No Prep Grade 6 Socials Review Activity

Type: The TERRIBLE Game

Religion & Society THE TERRIBLE GAME - No Prep Grade 6 Socials Review Activity

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Religion & Society BUMP Socials Game - No Prep Grade 6 Review Activity

Type: BUMP

Religion & Society BUMP Socials Game - No Prep Grade 6 Review Activity

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Religion & Society FRAZZLED Socials Game - No Prep Grade 6 Review Activity

Type: FRAZZLED

Religion & Society FRAZZLED Socials Game - No Prep Grade 6 Review Activity

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Religion & Society BIG TERRIBLE GAME - No Prep Grade 6 Socials Review Activity

Type: The BIG TERRIBLE Game

Religion & Society BIG TERRIBLE GAME - No Prep Grade 6 Socials Review Activity

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Religion & Society TRASHKETBALL Socials Game - No Prep Grade 6 Review Activity

Type: TRASHKETBALL

Religion & Society TRASHKETBALL Socials Game - No Prep Grade 6 Review Activity

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Explore 7 Religion & Society review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.