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7 products

Renewable vs. Nonrenewable Energy GRUDGEBALL Science Game - No Prep Grade 9

Type: GRUDGEBALL

Renewable vs. Nonrenewable Energy GRUDGEBALL Science Game - No Prep Grade 9

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Renewable vs. Nonrenewable Energy SCOOT TASK CARDS Science Game - Grade 9

Type: TASK CARDS for SCOOT

Renewable vs. Nonrenewable Energy SCOOT TASK CARDS Science Game - Grade 9

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Renewable vs. Nonrenewable Energy THE TERRIBLE GAME - Grade 9 Science Review

Type: The TERRIBLE Game

Renewable vs. Nonrenewable Energy THE TERRIBLE GAME - Grade 9 Science Review

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Renewable vs. Nonrenewable Energy BUMP Science Game - No Prep Grade 9 Review

Type: BUMP

Renewable vs. Nonrenewable Energy BUMP Science Game - No Prep Grade 9 Review

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Renewable vs. Nonrenewable Energy FRAZZLED Science Game - No Prep Grade 9 Review

Type: FRAZZLED

Renewable vs. Nonrenewable Energy FRAZZLED Science Game - No Prep Grade 9 Review

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Renewable vs. Nonrenewable Energy BIG TERRIBLE GAME - Grade 9 Science Review

Type: The BIG TERRIBLE Game

Renewable vs. Nonrenewable Energy BIG TERRIBLE GAME - Grade 9 Science Review

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Renewable vs. Nonrenewable Energy TRASHKETBALL Science Game - No Prep Grade 9

Type: TRASHKETBALL

Renewable vs. Nonrenewable Energy TRASHKETBALL Science Game - No Prep Grade 9

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Regular price €4,95 EUR
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Explore 7 Renewable vs. Nonrenewable Energy review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Science.

  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.