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Revenue & Elasticity GRUDGEBALL Economics Game - No Prep Review Activity

Type: GRUDGEBALL

Revenue & Elasticity GRUDGEBALL Economics Game - No Prep Review Activity

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Revenue & Elasticity SCOOT TASK CARDS Economics Game - No Prep Review Activity

Type: TASK CARDS for SCOOT

Revenue & Elasticity SCOOT TASK CARDS Economics Game - No Prep Review Activity

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Revenue & Elasticity THE TERRIBLE GAME - No Prep Economics Review Activity

Type: The TERRIBLE Game

Revenue & Elasticity THE TERRIBLE GAME - No Prep Economics Review Activity

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Revenue & Elasticity BUMP Economics Game - No Prep Review Activity

Type: BUMP

Revenue & Elasticity BUMP Economics Game - No Prep Review Activity

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Revenue & Elasticity FRAZZLED Economics Game - No Prep Review Activity

Type: FRAZZLED

Revenue & Elasticity FRAZZLED Economics Game - No Prep Review Activity

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Revenue & Elasticity BIG TERRIBLE GAME - No Prep Economics Review Activity

Type: The BIG TERRIBLE Game

Revenue & Elasticity BIG TERRIBLE GAME - No Prep Economics Review Activity

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Revenue & Elasticity TRASHKETBALL Economics Game - No Prep Review Activity

Type: TRASHKETBALL

Revenue & Elasticity TRASHKETBALL Economics Game - No Prep Review Activity

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Regular price €4,95 EUR
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Explore 7 Revenue & Elasticity review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.

A good review game can completely change the energy in the classroom and get students excited to practice what they’ve learned. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.