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7 products

Revising Dialogue for Clarity & Purpose GRUDGEBALL ELA Game - No Prep Grade 6

Type: GRUDGEBALL

Revising Dialogue for Clarity & Purpose GRUDGEBALL ELA Game - No Prep Grade 6

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Revising Dialogue for Clarity & Purpose SCOOT TASK CARDS ELA Game - Grade 6

Type: TASK CARDS for SCOOT

Revising Dialogue for Clarity & Purpose SCOOT TASK CARDS ELA Game - Grade 6

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Revising Dialogue for Clarity & Purpose THE TERRIBLE GAME - Grade 6 ELA Review

Type: The TERRIBLE Game

Revising Dialogue for Clarity & Purpose THE TERRIBLE GAME - Grade 6 ELA Review

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Revising Dialogue for Clarity & Purpose BUMP ELA Game - No Prep Grade 6 Review

Type: BUMP

Revising Dialogue for Clarity & Purpose BUMP ELA Game - No Prep Grade 6 Review

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Revising Dialogue for Clarity & Purpose FRAZZLED ELA Game - No Prep Grade 6

Type: FRAZZLED

Revising Dialogue for Clarity & Purpose FRAZZLED ELA Game - No Prep Grade 6

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Revising Dialogue for Clarity & Purpose BIG TERRIBLE GAME - Grade 6 ELA Review

Type: The BIG TERRIBLE Game

Revising Dialogue for Clarity & Purpose BIG TERRIBLE GAME - Grade 6 ELA Review

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Revising Dialogue for Clarity & Purpose TRASHKETBALL ELA Game - No Prep Grade 6

Type: TRASHKETBALL

Revising Dialogue for Clarity & Purpose TRASHKETBALL ELA Game - No Prep Grade 6

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Explore 7 Revising Dialogue for Clarity & Purpose review games designed by a teacher to engage students and reinforce curriculum.

  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.

Review doesn’t have to mean another worksheet, especially when a game can get the whole class involved. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.