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7 products

Revolution Key Events & Turning Points GRUDGEBALL Socials Game - No Prep Grade 5

Type: GRUDGEBALL

Revolution Key Events & Turning Points GRUDGEBALL Socials Game - No Prep Grade 5

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Revolution Key Events & Turning Points SCOOT TASK CARDS Socials Game - Grade 5

Type: TASK CARDS for SCOOT

Revolution Key Events & Turning Points SCOOT TASK CARDS Socials Game - Grade 5

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Revolution Key Events & Turning Points THE TERRIBLE GAME - Grade 5 Socials

Type: The TERRIBLE Game

Revolution Key Events & Turning Points THE TERRIBLE GAME - Grade 5 Socials

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Revolution Key Events & Turning Points BUMP Socials Game - No Prep Grade 5

Type: BUMP

Revolution Key Events & Turning Points BUMP Socials Game - No Prep Grade 5

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Revolution Key Events & Turning Points FRAZZLED Socials Game - No Prep Grade 5

Type: FRAZZLED

Revolution Key Events & Turning Points FRAZZLED Socials Game - No Prep Grade 5

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Revolution Key Events & Turning Points BIG TERRIBLE GAME - Grade 5 Socials

Type: The BIG TERRIBLE Game

Revolution Key Events & Turning Points BIG TERRIBLE GAME - Grade 5 Socials

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Revolution Key Events & Turning Points TRASHKETBALL Socials Game - Grade 5

Type: TRASHKETBALL

Revolution Key Events & Turning Points TRASHKETBALL Socials Game - Grade 5

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Regular price €4,95 EUR
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Explore 7 Revolution Key Events & Turning Points review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.