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Explore 7 Rock Cycle Processes review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Science.
- GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
- The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
- In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
- FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
- Get students moving with SCOOT, where they travel from desk to desk answering task cards and recording their answers along the way.
- BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
- Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.
The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.


