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6 products

Rock Types SCOOT TASK CARDS Science Game - No Prep Grade 4 Review Activity

Type: TASK CARDS for SCOOT

Rock Types SCOOT TASK CARDS Science Game - No Prep Grade 4 Review Activity

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Rock Types THE TERRIBLE GAME - No Prep Grade 4 Science Review Activity

Type: The TERRIBLE Game

Rock Types THE TERRIBLE GAME - No Prep Grade 4 Science Review Activity

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Rock Types BUMP Science Game - No Prep Grade 4 Review Activity

Type: BUMP

Rock Types BUMP Science Game - No Prep Grade 4 Review Activity

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Rock Types FRAZZLED Science Game - No Prep Grade 4 Review Activity

Type: FRAZZLED

Rock Types FRAZZLED Science Game - No Prep Grade 4 Review Activity

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Rock Types BIG TERRIBLE GAME - No Prep Grade 4 Science Review Activity

Type: The BIG TERRIBLE Game

Rock Types BIG TERRIBLE GAME - No Prep Grade 4 Science Review Activity

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Rock Types TRASHKETBALL Science Game - No Prep Grade 4 Review Activity

Type: TRASHKETBALL

Rock Types TRASHKETBALL Science Game - No Prep Grade 4 Review Activity

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Explore 6 Rock Types review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Science review to life with a classroom game.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.