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7 products

Roles & Status GRUDGEBALL Socials Game - No Prep Grade 6 Review Activity

Type: GRUDGEBALL

Roles & Status GRUDGEBALL Socials Game - No Prep Grade 6 Review Activity

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Roles & Status SCOOT TASK CARDS Socials Game - No Prep Grade 6 Review Activity

Type: TASK CARDS for SCOOT

Roles & Status SCOOT TASK CARDS Socials Game - No Prep Grade 6 Review Activity

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Roles & Status THE TERRIBLE GAME - No Prep Grade 6 Socials Review Activity

Type: The TERRIBLE Game

Roles & Status THE TERRIBLE GAME - No Prep Grade 6 Socials Review Activity

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Roles & Status BUMP Socials Game - No Prep Grade 6 Review Activity

Type: BUMP

Roles & Status BUMP Socials Game - No Prep Grade 6 Review Activity

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Roles & Status FRAZZLED Socials Game - No Prep Grade 6 Review Activity

Type: FRAZZLED

Roles & Status FRAZZLED Socials Game - No Prep Grade 6 Review Activity

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Roles & Status BIG TERRIBLE GAME - No Prep Grade 6 Socials Review Activity

Type: The BIG TERRIBLE Game

Roles & Status BIG TERRIBLE GAME - No Prep Grade 6 Socials Review Activity

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Roles & Status TRASHKETBALL Socials Game - No Prep Grade 6 Review Activity

Type: TRASHKETBALL

Roles & Status TRASHKETBALL Socials Game - No Prep Grade 6 Review Activity

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Explore 7 Roles & Status review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.