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6 products

Rounding to Nearest 1000 SCOOT TASK CARDS Math Game - No Prep Grade 4 Review

Type: TASK CARDS for SCOOT

Rounding to Nearest 1000 SCOOT TASK CARDS Math Game - No Prep Grade 4 Review

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Rounding to Nearest 1000 THE TERRIBLE GAME - No Prep Grade 4 Math Review

Type: The TERRIBLE Game

Rounding to Nearest 1000 THE TERRIBLE GAME - No Prep Grade 4 Math Review

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Rounding to Nearest 1000 BUMP Math Game - No Prep Grade 4 Review Activity

Type: BUMP

Rounding to Nearest 1000 BUMP Math Game - No Prep Grade 4 Review Activity

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Rounding to Nearest 1000 FRAZZLED Math Game - No Prep Grade 4 Review Activity

Type: FRAZZLED

Rounding to Nearest 1000 FRAZZLED Math Game - No Prep Grade 4 Review Activity

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Rounding to Nearest 1000 BIG TERRIBLE GAME - No Prep Grade 4 Math Review

Type: The BIG TERRIBLE Game

Rounding to Nearest 1000 BIG TERRIBLE GAME - No Prep Grade 4 Math Review

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Rounding to Nearest 1000 TRASHKETBALL Math Game - No Prep Grade 4 Review

Type: TRASHKETBALL

Rounding to Nearest 1000 TRASHKETBALL Math Game - No Prep Grade 4 Review

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Explore 6 Rounding to Nearest 1000 review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Math.

  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.