Skip to content

Build Your Own Bundle: Buy 3 Save 10% | Buy 6 Save 15% | Buy 9 Save 20% | Buy 12 Save 25% | Buy 15 Save 30% | Buy 18 Save 35%

5 products

Rural Communities SCOOT TASK CARDS Socials Game - No Prep Grade 3 Review

Type: TASK CARDS for SCOOT

Rural Communities SCOOT TASK CARDS Socials Game - No Prep Grade 3 Review

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Rural Communities BUMP Socials Game - No Prep Grade 3 Review Activity

Type: BUMP

Rural Communities BUMP Socials Game - No Prep Grade 3 Review Activity

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Rural Communities FRAZZLED Socials Game - No Prep Grade 3 Review Activity

Type: FRAZZLED

Rural Communities FRAZZLED Socials Game - No Prep Grade 3 Review Activity

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Rural Communities BIG TERRIBLE GAME - No Prep Grade 3 Socials Review Activity

Type: The BIG TERRIBLE Game

Rural Communities BIG TERRIBLE GAME - No Prep Grade 3 Socials Review Activity

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price
Rural Communities TRASHKETBALL Socials Game - No Prep Grade 3 Review Activity

Type: TRASHKETBALL

Rural Communities TRASHKETBALL Socials Game - No Prep Grade 3 Review Activity

⚡ INSTANT DOWNLOAD • DIGITAL PRODUCT
Regular price €4,95 EUR
Sale price Regular price

Explore 5 Rural Communities review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.