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5 products

Saving, Spending, & Budgeting SCOOT TASK CARDS Socials Game - No Prep Grade 3

Type: TASK CARDS for SCOOT

Saving, Spending, & Budgeting SCOOT TASK CARDS Socials Game - No Prep Grade 3

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Saving, Spending, & Budgeting BUMP Socials Game - No Prep Grade 3 Review

Type: BUMP

Saving, Spending, & Budgeting BUMP Socials Game - No Prep Grade 3 Review

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Saving, Spending, & Budgeting FRAZZLED Socials Game - No Prep Grade 3 Review

Type: FRAZZLED

Saving, Spending, & Budgeting FRAZZLED Socials Game - No Prep Grade 3 Review

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Saving, Spending, & Budgeting BIG TERRIBLE GAME - No Prep Grade 3 Socials Review

Type: The BIG TERRIBLE Game

Saving, Spending, & Budgeting BIG TERRIBLE GAME - No Prep Grade 3 Socials Review

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Saving, Spending, & Budgeting TRASHKETBALL Socials Game - No Prep Grade 3 Review

Type: TRASHKETBALL

Saving, Spending, & Budgeting TRASHKETBALL Socials Game - No Prep Grade 3 Review

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Explore 5 Saving, Spending, & Budgeting review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. Once students know another game is coming, winning becomes a reason to pay attention, practice, and make sure they’re ready for the next one.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.