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7 products

Selecting the Most Polished Draft Version GRUDGEBALL ELA Game - No Prep Grade 11

Type: GRUDGEBALL

Selecting the Most Polished Draft Version GRUDGEBALL ELA Game - No Prep Grade 11

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Selecting the Most Polished Draft Version SCOOT TASK CARDS ELA Game - Grade 11

Type: TASK CARDS for SCOOT

Selecting the Most Polished Draft Version SCOOT TASK CARDS ELA Game - Grade 11

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Selecting the Most Polished Draft Version THE TERRIBLE GAME - Grade 11 ELA

Type: The TERRIBLE Game

Selecting the Most Polished Draft Version THE TERRIBLE GAME - Grade 11 ELA

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Selecting the Most Polished Draft Version BUMP ELA Game - No Prep Grade 11

Type: BUMP

Selecting the Most Polished Draft Version BUMP ELA Game - No Prep Grade 11

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Selecting the Most Polished Draft Version FRAZZLED ELA Game - No Prep Grade 11

Type: FRAZZLED

Selecting the Most Polished Draft Version FRAZZLED ELA Game - No Prep Grade 11

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Selecting the Most Polished Draft Version BIG TERRIBLE GAME - Grade 11 ELA

Type: The BIG TERRIBLE Game

Selecting the Most Polished Draft Version BIG TERRIBLE GAME - Grade 11 ELA

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Selecting the Most Polished Draft Version TRASHKETBALL ELA Game - Grade 11

Type: TRASHKETBALL

Selecting the Most Polished Draft Version TRASHKETBALL ELA Game - Grade 11

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Explore 7 Selecting the Most Polished Draft Version review games designed by a teacher to engage students and reinforce curriculum.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.