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7 products

Sentence Structure as a Rhetorical Tool GRUDGEBALL ELA Game - No Prep Grade 11

Type: GRUDGEBALL

Sentence Structure as a Rhetorical Tool GRUDGEBALL ELA Game - No Prep Grade 11

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Sentence Structure as a Rhetorical Tool SCOOT TASK CARDS ELA Game - Grade 11

Type: TASK CARDS for SCOOT

Sentence Structure as a Rhetorical Tool SCOOT TASK CARDS ELA Game - Grade 11

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Sentence Structure as a Rhetorical Tool THE TERRIBLE GAME - Grade 11 ELA Review

Type: The TERRIBLE Game

Sentence Structure as a Rhetorical Tool THE TERRIBLE GAME - Grade 11 ELA Review

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Sentence Structure as a Rhetorical Tool BUMP ELA Game - No Prep Grade 11 Review

Type: BUMP

Sentence Structure as a Rhetorical Tool BUMP ELA Game - No Prep Grade 11 Review

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Sentence Structure as a Rhetorical Tool FRAZZLED ELA Game - No Prep Grade 11

Type: FRAZZLED

Sentence Structure as a Rhetorical Tool FRAZZLED ELA Game - No Prep Grade 11

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Sentence Structure as a Rhetorical Tool BIG TERRIBLE GAME - Grade 11 ELA Review

Type: The BIG TERRIBLE Game

Sentence Structure as a Rhetorical Tool BIG TERRIBLE GAME - Grade 11 ELA Review

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Sentence Structure as a Rhetorical Tool TRASHKETBALL ELA Game - No Prep Grade 11

Type: TRASHKETBALL

Sentence Structure as a Rhetorical Tool TRASHKETBALL ELA Game - No Prep Grade 11

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Explore 7 Sentence Structure as a Rhetorical Tool review games designed by a teacher to engage students and reinforce curriculum.

  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.
  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.

When it’s time to review, a little competition can go a long way toward getting students focused, participating, and having fun. The competition gets students paying attention to every question, communicating with their team, and getting genuinely excited when the answer is revealed. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.