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7 products

Skills & Technological Change GRUDGEBALL Economics Game - No Prep Review

Type: GRUDGEBALL

Skills & Technological Change GRUDGEBALL Economics Game - No Prep Review

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Regular price €4,95 EUR
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Skills & Technological Change SCOOT TASK CARDS Economics Game - No Prep Review

Type: TASK CARDS for SCOOT

Skills & Technological Change SCOOT TASK CARDS Economics Game - No Prep Review

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Skills & Technological Change THE TERRIBLE GAME - No Prep Economics Review

Type: The TERRIBLE Game

Skills & Technological Change THE TERRIBLE GAME - No Prep Economics Review

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Skills & Technological Change BUMP Economics Game - No Prep Review Activity

Type: BUMP

Skills & Technological Change BUMP Economics Game - No Prep Review Activity

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Skills & Technological Change FRAZZLED Economics Game - No Prep Review Activity

Type: FRAZZLED

Skills & Technological Change FRAZZLED Economics Game - No Prep Review Activity

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Skills & Technological Change BIG TERRIBLE GAME - No Prep Economics Review

Type: The BIG TERRIBLE Game

Skills & Technological Change BIG TERRIBLE GAME - No Prep Economics Review

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Skills & Technological Change TRASHKETBALL Economics Game - No Prep Review

Type: TRASHKETBALL

Skills & Technological Change TRASHKETBALL Economics Game - No Prep Review

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Regular price €4,95 EUR
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Explore 7 Skills & Technological Change review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.