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Social & Cultural Causes of Decline GRUDGEBALL Socials Game - No Prep Grade 6

Type: GRUDGEBALL

Social & Cultural Causes of Decline GRUDGEBALL Socials Game - No Prep Grade 6

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Social & Cultural Causes of Decline SCOOT TASK CARDS Socials Game - Grade 6

Type: TASK CARDS for SCOOT

Social & Cultural Causes of Decline SCOOT TASK CARDS Socials Game - Grade 6

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Social & Cultural Causes of Decline THE TERRIBLE GAME - Grade 6 Socials Review

Type: The TERRIBLE Game

Social & Cultural Causes of Decline THE TERRIBLE GAME - Grade 6 Socials Review

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Social & Cultural Causes of Decline BUMP Socials Game - No Prep Grade 6 Review

Type: BUMP

Social & Cultural Causes of Decline BUMP Socials Game - No Prep Grade 6 Review

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Social & Cultural Causes of Decline FRAZZLED Socials Game - No Prep Grade 6

Type: FRAZZLED

Social & Cultural Causes of Decline FRAZZLED Socials Game - No Prep Grade 6

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Social & Cultural Causes of Decline BIG TERRIBLE GAME - Grade 6 Socials Review

Type: The BIG TERRIBLE Game

Social & Cultural Causes of Decline BIG TERRIBLE GAME - Grade 6 Socials Review

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Social & Cultural Causes of Decline TRASHKETBALL Socials Game - No Prep Grade 6

Type: TRASHKETBALL

Social & Cultural Causes of Decline TRASHKETBALL Socials Game - No Prep Grade 6

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Explore 7 Social & Cultural Causes of Decline review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • TRASHKETBALL™ mixes fast-paced question review with a classroom shooting competition where correct answers earn shots for points.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.