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7 products

Supremacy Clause GRUDGEBALL Civics Game - No Prep Review Activity

Type: GRUDGEBALL

Supremacy Clause GRUDGEBALL Civics Game - No Prep Review Activity

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Regular price €4,95 EUR
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Supremacy Clause SCOOT TASK CARDS Civics Game - No Prep Review Activity

Type: TASK CARDS for SCOOT

Supremacy Clause SCOOT TASK CARDS Civics Game - No Prep Review Activity

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Supremacy Clause THE TERRIBLE GAME - No Prep Civics Review Activity

Type: The TERRIBLE Game

Supremacy Clause THE TERRIBLE GAME - No Prep Civics Review Activity

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Supremacy Clause BUMP Civics Game - No Prep Review Activity

Type: BUMP

Supremacy Clause BUMP Civics Game - No Prep Review Activity

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Supremacy Clause FRAZZLED Civics Game - No Prep Review Activity

Type: FRAZZLED

Supremacy Clause FRAZZLED Civics Game - No Prep Review Activity

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Supremacy Clause BIG TERRIBLE GAME - No Prep Civics Review Activity

Type: The BIG TERRIBLE Game

Supremacy Clause BIG TERRIBLE GAME - No Prep Civics Review Activity

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Supremacy Clause TRASHKETBALL Civics Game - No Prep Review Activity

Type: TRASHKETBALL

Supremacy Clause TRASHKETBALL Civics Game - No Prep Review Activity

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Regular price €4,95 EUR
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Explore 7 Supremacy Clause review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Social Studies.

  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.
  • Turn review into a team competition with TRASHKETBALL™, where students answer questions, earn shots, and try to outscore the other teams.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.