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7 products

Technological Innovation & Productivity GRUDGEBALL U.S. History Game - No Prep

Type: GRUDGEBALL

Technological Innovation & Productivity GRUDGEBALL U.S. History Game - No Prep

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Technological Innovation & Productivity SCOOT TASK CARDS U.S. History Game

Type: TASK CARDS for SCOOT

Technological Innovation & Productivity SCOOT TASK CARDS U.S. History Game

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Technological Innovation & Productivity THE TERRIBLE GAME - U.S. History Review

Type: The TERRIBLE Game

Technological Innovation & Productivity THE TERRIBLE GAME - U.S. History Review

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Technological Innovation & Productivity BUMP U.S. History Game - No Prep Review

Type: BUMP

Technological Innovation & Productivity BUMP U.S. History Game - No Prep Review

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Technological Innovation & Productivity FRAZZLED U.S. History Game - No Prep

Type: FRAZZLED

Technological Innovation & Productivity FRAZZLED U.S. History Game - No Prep

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Technological Innovation & Productivity BIG TERRIBLE GAME - U.S. History Review

Type: The BIG TERRIBLE Game

Technological Innovation & Productivity BIG TERRIBLE GAME - U.S. History Review

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Technological Innovation & Productivity TRASHKETBALL U.S. History Game - No Prep

Type: TRASHKETBALL

Technological Innovation & Productivity TRASHKETBALL U.S. History Game - No Prep

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Regular price €4,95 EUR
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Explore 7 Technological Innovation & Productivity review games designed by a teacher to engage students and reinforce curriculum. Turn Social Studies review into a game and give students a reason to get excited about showing what they know.

  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • GRUDGEBALL combines question review with a battle for survival as teams fire cannons, sink opposing ships, and fight to be the last one afloat.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.