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5 products

Technology & Historical Change SCOOT TASK CARDS Socials Game - No Prep Grade 3

Type: TASK CARDS for SCOOT

Technology & Historical Change SCOOT TASK CARDS Socials Game - No Prep Grade 3

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Regular price €4,95 EUR
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Technology & Historical Change BUMP Socials Game - No Prep Grade 3 Review

Type: BUMP

Technology & Historical Change BUMP Socials Game - No Prep Grade 3 Review

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Technology & Historical Change FRAZZLED Socials Game - No Prep Grade 3 Review

Type: FRAZZLED

Technology & Historical Change FRAZZLED Socials Game - No Prep Grade 3 Review

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Technology & Historical Change BIG TERRIBLE GAME - Grade 3 Socials Review

Type: The BIG TERRIBLE Game

Technology & Historical Change BIG TERRIBLE GAME - Grade 3 Socials Review

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Technology & Historical Change TRASHKETBALL Socials Game - No Prep Grade 3

Type: TRASHKETBALL

Technology & Historical Change TRASHKETBALL Socials Game - No Prep Grade 3

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Regular price €4,95 EUR
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Explore 5 Technology & Historical Change review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Social Studies review to life with a classroom game.

  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.