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5 products

Testing a Design SCOOT TASK CARDS Science Game - No Prep Grade 3 Review Activity

Type: TASK CARDS for SCOOT

Testing a Design SCOOT TASK CARDS Science Game - No Prep Grade 3 Review Activity

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Testing a Design BUMP Science Game - No Prep Grade 3 Review Activity

Type: BUMP

Testing a Design BUMP Science Game - No Prep Grade 3 Review Activity

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Testing a Design FRAZZLED Science Game - No Prep Grade 3 Review Activity

Type: FRAZZLED

Testing a Design FRAZZLED Science Game - No Prep Grade 3 Review Activity

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Testing a Design BIG TERRIBLE GAME - No Prep Grade 3 Science Review Activity

Type: The BIG TERRIBLE Game

Testing a Design BIG TERRIBLE GAME - No Prep Grade 3 Science Review Activity

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Testing a Design TRASHKETBALL Science Game - No Prep Grade 3 Review Activity

Type: TRASHKETBALL

Testing a Design TRASHKETBALL Science Game - No Prep Grade 3 Review Activity

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Explore 5 Testing a Design review games designed by a teacher to engage students and reinforce curriculum. Turn Science review into a game and give students a reason to get excited about showing what they know.

  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.

Review doesn’t have to mean another worksheet, especially when a game can get the whole class involved. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. Play review games regularly and students start preparing for them, because just like sports, they know being ready gives them a better chance to win.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.