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7 products

The Second Great Awakening GRUDGEBALL U.S. History Game - No Prep Review

Type: GRUDGEBALL

The Second Great Awakening GRUDGEBALL U.S. History Game - No Prep Review

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The Second Great Awakening SCOOT TASK CARDS U.S. History Game - No Prep Review

Type: TASK CARDS for SCOOT

The Second Great Awakening SCOOT TASK CARDS U.S. History Game - No Prep Review

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The Second Great Awakening THE TERRIBLE GAME - No Prep U.S. History Review

Type: The TERRIBLE Game

The Second Great Awakening THE TERRIBLE GAME - No Prep U.S. History Review

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The Second Great Awakening BUMP U.S. History Game - No Prep Review Activity

Type: BUMP

The Second Great Awakening BUMP U.S. History Game - No Prep Review Activity

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The Second Great Awakening FRAZZLED U.S. History Game - No Prep Review Activity

Type: FRAZZLED

The Second Great Awakening FRAZZLED U.S. History Game - No Prep Review Activity

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The Second Great Awakening BIG TERRIBLE GAME - No Prep U.S. History Review

Type: The BIG TERRIBLE Game

The Second Great Awakening BIG TERRIBLE GAME - No Prep U.S. History Review

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The Second Great Awakening TRASHKETBALL U.S. History Game - No Prep Review

Type: TRASHKETBALL

The Second Great Awakening TRASHKETBALL U.S. History Game - No Prep Review

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Explore 7 The Second Great Awakening review games designed by a teacher to engage students and reinforce curriculum. Turn Social Studies review into a game and give students a reason to get excited about showing what they know.

  • Turn review into a classroom battle with GRUDGEBALL, where correct answers earn attacks and successful baskets give teams extra shots at their opponents.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Students get focused, talk through answers with their teammates, and suddenly everyone wants to be the one who gets the next question right. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.