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6 products

The Sun’s Role in the Water Cycle SCOOT TASK CARDS Science Game - Grade 4

Type: TASK CARDS for SCOOT

The Sun’s Role in the Water Cycle SCOOT TASK CARDS Science Game - Grade 4

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The Sun’s Role in the Water Cycle THE TERRIBLE GAME - Grade 4 Science Review

Type: The TERRIBLE Game

The Sun’s Role in the Water Cycle THE TERRIBLE GAME - Grade 4 Science Review

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The Sun’s Role in the Water Cycle BUMP Science Game - No Prep Grade 4 Review

Type: BUMP

The Sun’s Role in the Water Cycle BUMP Science Game - No Prep Grade 4 Review

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The Sun’s Role in the Water Cycle FRAZZLED Science Game - No Prep Grade 4 Review

Type: FRAZZLED

The Sun’s Role in the Water Cycle FRAZZLED Science Game - No Prep Grade 4 Review

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The Sun’s Role in the Water Cycle BIG TERRIBLE GAME - Grade 4 Science Review

Type: The BIG TERRIBLE Game

The Sun’s Role in the Water Cycle BIG TERRIBLE GAME - Grade 4 Science Review

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The Sun’s Role in the Water Cycle TRASHKETBALL Science Game - No Prep Grade 4

Type: TRASHKETBALL

The Sun’s Role in the Water Cycle TRASHKETBALL Science Game - No Prep Grade 4

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Explore 6 The Sun’s Role in the Water Cycle review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Science.

  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.