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7 products

Tidal Patterns GRUDGEBALL Game - No Prep Earth Science Review Activity

Type: GRUDGEBALL

Tidal Patterns GRUDGEBALL Game - No Prep Earth Science Review Activity

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Tidal Patterns SCOOT TASK CARDS Game - No Prep Earth Science Review Activity

Type: TASK CARDS for SCOOT

Tidal Patterns SCOOT TASK CARDS Game - No Prep Earth Science Review Activity

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Tidal Patterns THE TERRIBLE GAME - No Prep Earth Science Review Activity

Type: The TERRIBLE Game

Tidal Patterns THE TERRIBLE GAME - No Prep Earth Science Review Activity

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Tidal Patterns BUMP Game - No Prep Earth Science Review Activity

Type: BUMP

Tidal Patterns BUMP Game - No Prep Earth Science Review Activity

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Tidal Patterns FRAZZLED Game - No Prep Earth Science Review Activity

Type: FRAZZLED

Tidal Patterns FRAZZLED Game - No Prep Earth Science Review Activity

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Tidal Patterns BIG TERRIBLE GAME - No Prep Earth Science Review Activity

Type: The BIG TERRIBLE Game

Tidal Patterns BIG TERRIBLE GAME - No Prep Earth Science Review Activity

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Tidal Patterns TRASHKETBALL Game - No Prep Earth Science Review Activity

Type: TRASHKETBALL

Tidal Patterns TRASHKETBALL Game - No Prep Earth Science Review Activity

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Regular price €4,95 EUR
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Explore 7 Tidal Patterns review games designed by a teacher to engage students and reinforce curriculum. When students are having fun, they forget they are reviewing, making games a great way to practice Science.

  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.