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6 products

Tides & the Moon’s Gravity SCOOT TASK CARDS Science Game - No Prep Grade 4

Type: TASK CARDS for SCOOT

Tides & the Moon’s Gravity SCOOT TASK CARDS Science Game - No Prep Grade 4

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Tides & the Moon’s Gravity THE TERRIBLE GAME - No Prep Grade 4 Science Review

Type: The TERRIBLE Game

Tides & the Moon’s Gravity THE TERRIBLE GAME - No Prep Grade 4 Science Review

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Tides & the Moon’s Gravity BUMP Science Game - No Prep Grade 4 Review Activity

Type: BUMP

Tides & the Moon’s Gravity BUMP Science Game - No Prep Grade 4 Review Activity

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Tides & the Moon’s Gravity FRAZZLED Science Game - No Prep Grade 4 Review

Type: FRAZZLED

Tides & the Moon’s Gravity FRAZZLED Science Game - No Prep Grade 4 Review

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Tides & the Moon’s Gravity BIG TERRIBLE GAME - No Prep Grade 4 Science Review

Type: The BIG TERRIBLE Game

Tides & the Moon’s Gravity BIG TERRIBLE GAME - No Prep Grade 4 Science Review

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Tides & the Moon’s Gravity TRASHKETBALL Science Game - No Prep Grade 4 Review

Type: TRASHKETBALL

Tides & the Moon’s Gravity TRASHKETBALL Science Game - No Prep Grade 4 Review

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Explore 6 Tides & the Moon’s Gravity review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Science review to life with a classroom game.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • BUMP combines fast-paced question review with a competitive challenge where students land shots and knock other teams off the platform.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • FRAZZLED turns review into an unpredictable competition where teams win points, lose points, steal points, and try to avoid the dreaded bomb.
  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

The excitement is great, but the research is even better—educational games have been linked to stronger achievement, retention, and motivation. See the research.