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7 products

Tradeoffs GRUDGEBALL Economics Game - No Prep Review Activity

Type: GRUDGEBALL

Tradeoffs GRUDGEBALL Economics Game - No Prep Review Activity

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Tradeoffs SCOOT TASK CARDS Economics Game - No Prep Review Activity

Type: TASK CARDS for SCOOT

Tradeoffs SCOOT TASK CARDS Economics Game - No Prep Review Activity

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Tradeoffs THE TERRIBLE GAME - No Prep Economics Review Activity

Type: The TERRIBLE Game

Tradeoffs THE TERRIBLE GAME - No Prep Economics Review Activity

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Tradeoffs BUMP Economics Game - No Prep Review Activity

Type: BUMP

Tradeoffs BUMP Economics Game - No Prep Review Activity

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Tradeoffs FRAZZLED Economics Game - No Prep Review Activity

Type: FRAZZLED

Tradeoffs FRAZZLED Economics Game - No Prep Review Activity

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Tradeoffs BIG TERRIBLE GAME - No Prep Economics Review Activity

Type: The BIG TERRIBLE Game

Tradeoffs BIG TERRIBLE GAME - No Prep Economics Review Activity

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Tradeoffs TRASHKETBALL Economics Game - No Prep Review Activity

Type: TRASHKETBALL

Tradeoffs TRASHKETBALL Economics Game - No Prep Review Activity

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Explore 7 Tradeoffs review games designed by a teacher to engage students and reinforce curriculum. Turn Social Studies review into a game and give students a reason to get excited about showing what they know.

  • In The TERRIBLE Game, teams answer questions to reveal mystery scores, then decide who gets the points as everyone battles to finish closest to zero.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.
  • In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • In GRUDGEBALL, teams answer questions to fire on their opponents’ ships, then make baskets to earn even more shots.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. You’ll see students lean into the questions, debate answers with their teammates, and hang on every result as the game unfolds. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Games may feel like fun to students, but research shows they can be serious learning tools, with measurable benefits for achievement, retention, and engagement. See the research.