Let customers speak for us
Explore 7 Understand Use of Evidence in Research review games designed by a teacher to engage students and reinforce curriculum.
- The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
- Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
- GRUDGEBALL turns review into a battle where correct answers earn cannon shots to sink opposing teams before they sink you.
- TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
- In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
- With SCOOT, students move around the room answering task cards, turning curriculum review into an active classroom game.
- In FRAZZLED, teams answer questions to uncover mystery points, but one wrong answer or unlucky bomb can completely change the game.
Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. When games become a regular part of review, students quickly learn that knowing the material gives them an advantage, and they start showing up ready to compete.
There’s research behind the fun too, with studies finding better academic performance and greater student engagement when games are brought into learning. See the research.


