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6 products

Urban, Suburban, & Rural Patterns SCOOT TASK CARDS Socials Game - Grade 4

Type: TASK CARDS for SCOOT

Urban, Suburban, & Rural Patterns SCOOT TASK CARDS Socials Game - Grade 4

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Urban, Suburban, & Rural Patterns THE TERRIBLE GAME - Grade 4 Socials Review

Type: The TERRIBLE Game

Urban, Suburban, & Rural Patterns THE TERRIBLE GAME - Grade 4 Socials Review

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Urban, Suburban, & Rural Patterns BUMP Socials Game - No Prep Grade 4 Review

Type: BUMP

Urban, Suburban, & Rural Patterns BUMP Socials Game - No Prep Grade 4 Review

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Urban, Suburban, & Rural Patterns FRAZZLED Socials Game - No Prep Grade 4 Review

Type: FRAZZLED

Urban, Suburban, & Rural Patterns FRAZZLED Socials Game - No Prep Grade 4 Review

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Urban, Suburban, & Rural Patterns BIG TERRIBLE GAME - Grade 4 Socials Review

Type: The BIG TERRIBLE Game

Urban, Suburban, & Rural Patterns BIG TERRIBLE GAME - Grade 4 Socials Review

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Urban, Suburban, & Rural Patterns TRASHKETBALL Socials Game - No Prep Grade 4

Type: TRASHKETBALL

Urban, Suburban, & Rural Patterns TRASHKETBALL Socials Game - No Prep Grade 4

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Explore 6 Urban, Suburban, & Rural Patterns review games designed by a teacher to engage students and reinforce curriculum. Turn Social Studies review into a game and give students a reason to get excited about showing what they know.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • In The BIG TERRIBLE Game, every team answers every question and earns unpredictable positive or negative points while trying to finish closest to zero.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • The TERRIBLE Game makes review wonderfully terrible as teams answer questions, uncover unpredictable scores, and use positive and negative points to get closest to zero.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.

I’ve always found that students are much more willing to review when they feel like they’re playing instead of studying. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

Don’t just take my word for it—research shows that game-based learning can improve student achievement, retention, and motivation. See the research.