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6 products

Using Context to Determine Word Meaning SCOOT TASK CARDS ELA Game - Grade 4

Type: TASK CARDS for SCOOT

Using Context to Determine Word Meaning SCOOT TASK CARDS ELA Game - Grade 4

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Using Context to Determine Word Meaning THE TERRIBLE GAME - Grade 4 ELA Review

Type: The TERRIBLE Game

Using Context to Determine Word Meaning THE TERRIBLE GAME - Grade 4 ELA Review

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Using Context to Determine Word Meaning BUMP ELA Game - No Prep Grade 4 Review

Type: BUMP

Using Context to Determine Word Meaning BUMP ELA Game - No Prep Grade 4 Review

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Using Context to Determine Word Meaning FRAZZLED ELA Game - No Prep Grade 4

Type: FRAZZLED

Using Context to Determine Word Meaning FRAZZLED ELA Game - No Prep Grade 4

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Using Context to Determine Word Meaning BIG TERRIBLE GAME - Grade 4 ELA Review

Type: The BIG TERRIBLE Game

Using Context to Determine Word Meaning BIG TERRIBLE GAME - Grade 4 ELA Review

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Using Context to Determine Word Meaning TRASHKETBALL ELA Game - No Prep Grade 4

Type: TRASHKETBALL

Using Context to Determine Word Meaning TRASHKETBALL ELA Game - No Prep Grade 4

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Explore 6 Using Context to Determine Word Meaning review games designed by a teacher to engage students and reinforce curriculum.

  • In TRASHKETBALL™, students compete to answer questions quickly and correctly to earn chances to shoot and score for their team.
  • Turn review into an unpredictable whole-class competition with The BIG TERRIBLE Game, where every answer can send a team’s score in the right or wrong direction.
  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • Turn review into a team battle with BUMP, where correct answers earn shots and students can bump their opponents off the platform for extra points.
  • The TERRIBLE Game adds strategy to review as correct answers uncover positive or negative points that can help your team or hurt your opponents.
  • SCOOT combines review with movement as students rotate between desks and work their way through a set of topic-specific task cards.

Review works a lot better when students actually want to participate, and games give them a reason to jump in. Before long, students are cheering, discussing answers, and asking to play again—even when their team didn’t win. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.