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6 products

Using Energy to Do Work SCOOT TASK CARDS Science Game - No Prep Grade 4 Review

Type: TASK CARDS for SCOOT

Using Energy to Do Work SCOOT TASK CARDS Science Game - No Prep Grade 4 Review

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Using Energy to Do Work THE TERRIBLE GAME - No Prep Grade 4 Science Review

Type: The TERRIBLE Game

Using Energy to Do Work THE TERRIBLE GAME - No Prep Grade 4 Science Review

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Using Energy to Do Work BUMP Science Game - No Prep Grade 4 Review Activity

Type: BUMP

Using Energy to Do Work BUMP Science Game - No Prep Grade 4 Review Activity

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Using Energy to Do Work FRAZZLED Science Game - No Prep Grade 4 Review Activity

Type: FRAZZLED

Using Energy to Do Work FRAZZLED Science Game - No Prep Grade 4 Review Activity

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Using Energy to Do Work BIG TERRIBLE GAME - No Prep Grade 4 Science Review

Type: The BIG TERRIBLE Game

Using Energy to Do Work BIG TERRIBLE GAME - No Prep Grade 4 Science Review

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Using Energy to Do Work TRASHKETBALL Science Game - No Prep Grade 4 Review

Type: TRASHKETBALL

Using Energy to Do Work TRASHKETBALL Science Game - No Prep Grade 4 Review

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Explore 6 Using Energy to Do Work review games designed by a teacher to engage students and reinforce curriculum. Turn Science review into a game and give students a reason to get excited about showing what they know.

  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • In BUMP, correct answers earn students shots at the platform, where they can score even more points by bumping off opposing teams.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.
  • FRAZZLED keeps students guessing as correct answers reveal surprise points, wrong answers can reward the other team, and bombs can wipe out a score.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • The BIG TERRIBLE Game gets up to eight teams answering every question while unpredictable positive and negative points keep everyone guessing until the end.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Once the game starts, students start talking, thinking, and working together, with hands shooting up and everyone waiting to see what happens next. The real change happens when students start looking ahead to the next game and realize that the more prepared they are, the better their chances of winning.

Want the evidence behind the games? Research comparing game-based learning with traditional approaches has found improvements in achievement, retention, and student motivation. See the research.