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6 products

Using Place Value for Mental Math SCOOT TASK CARDS Math Game - No Prep Grade 4

Type: TASK CARDS for SCOOT

Using Place Value for Mental Math SCOOT TASK CARDS Math Game - No Prep Grade 4

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Using Place Value for Mental Math THE TERRIBLE GAME - Grade 4 Math Review

Type: The TERRIBLE Game

Using Place Value for Mental Math THE TERRIBLE GAME - Grade 4 Math Review

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Using Place Value for Mental Math BUMP Math Game - No Prep Grade 4 Review

Type: BUMP

Using Place Value for Mental Math BUMP Math Game - No Prep Grade 4 Review

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Using Place Value for Mental Math FRAZZLED Math Game - No Prep Grade 4 Review

Type: FRAZZLED

Using Place Value for Mental Math FRAZZLED Math Game - No Prep Grade 4 Review

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Using Place Value for Mental Math BIG TERRIBLE GAME - Grade 4 Math Review

Type: The BIG TERRIBLE Game

Using Place Value for Mental Math BIG TERRIBLE GAME - Grade 4 Math Review

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Using Place Value for Mental Math TRASHKETBALL Math Game - No Prep Grade 4

Type: TRASHKETBALL

Using Place Value for Mental Math TRASHKETBALL Math Game - No Prep Grade 4

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Explore 6 Using Place Value for Mental Math review games designed by a teacher to engage students and reinforce curriculum. Give students a break from worksheets and bring Math review to life with a classroom game.

  • Keep students on their toes with FRAZZLED, where every answer can reveal points, help the opposing team, or uncover a bomb that resets the score to zero.
  • The TERRIBLE Game rewards correct answers with positive or negative points that students can strategically assign to their own team or their opponents.
  • The BIG TERRIBLE Game keeps the whole class involved as up to eight teams answer together and watch their scores swing above and below zero.
  • TRASHKETBALL™ gets teams racing to answer correctly, then rewards them with shots at the trash can to score points.
  • BUMP gets teams racing to answer correctly, then gives them a chance to score points by knocking other teams off the platform.
  • SCOOT gets students out of their seats and moving around the classroom as they rotate from desk to desk answering task cards.

Turning review into a game is one of my favorite ways to get students participating without making practice feel like more work. Students who normally sit back during review often jump into the action, working with their teammates and getting caught up in every question and result. Over time, that excitement carries beyond the game itself, as students start preparing because they want their team to have a better chance of winning next time.

And it isn’t just something I’ve seen in my own classroom—research has found significant learning benefits from using educational games with students. See the research.